Possible Worlds in Video Games: From Classic Narrative to Meaningful Actions

2017-11-21T00:00:00Z (GMT) by Antonio José Planells de la Maza
<p>In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affected by the intervention of a player. In this book, we propose a model, inspired by the Semantics of Fiction and Possible Worlds, which is oriented to the analysis of video games as integrated systems.</p>