Transactions of the Digital Games Research Association -- Vol. 1, No. 3

2018-06-30T17:08:58Z (GMT) by Frans Mäyrä
<ul> <li>Building Material: Exploring Playfulness of 3D Printers <em>Stephanie de Smale</em></li> <li>Game Design in an Internet of Things <em>Paul Coulton, Dan Burnett, Adrian Gradinar, David Gullick & Emma Murphy</em></li> <li>From the Board to the Streets: A Case Study of Local Property Trader <em>Alison Gazzard, Mark Lochrie, Adrian Gradinar, Paul Coulton, Daniel Burnett & Daniel Kershaw</em></li> <li>SimCity and the Creative Class: Happiness, Place, and the Pursuit of Urban Planning <em>Frederika Eilers</em></li> <li>‘That’s Not a Secure Area’: Physical-Digital Sound Links in Commercial Locative Games<em> Inger Ekman</em></li> <li>The Case for Computer-Augmented Games: Using computers to support and not dictate gameplay <em>Karl Bergström and Staffan Björk</em></li> <li>The Roll of the Dice in Warhammer 40,000 <em>Marcus Carter, Mitchell Harrop & Martin Gibbs</em></li> </ul>

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