Well Played--Vol. 2, No. 2

2013-09-09T00:00:00Z (GMT) by John Sharp
<ul> <li>Inhabiting Games Well (If not Uncomfortably...)--Casey O’Donnell</li> <li>Critical Literacy: Game Criticism for Game Developers--Yotam Haimberg</li> <li>Well-played and well-debated: Understanding perspective in contested affinity spaces--Sean Duncan</li> <li>On justification: WoW, EQ2 and Aion forums--Thibault Philippette, Baptiste Campion</li> <li>Why we Glitch: process, meaning and pleasure in the discovery, documentation, sharing and use of videogame exploits--Alan Meades</li> </ul>