Carnegie Mellon University
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Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

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posted on 2019-11-20, 15:48 authored by Karen Schrier
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Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills?


This book explores 100 different games and how educators have used the games to teach – what worked and didn’t work and their tips and techniques.


The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.

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Date

2019-11-15