Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond
Books are generally long-form documents, a specialist work of writing that contains multiple chapters or a detailed written study.
Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills?
This book explores 100 different games and how educators have used the games to teach – what worked and didn’t work and their tips and techniques.
The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.