posted on 2024-10-28, 18:12authored byCaro Williams
<p>PART I. BUILDING GAMES FROM SCRATCH</p>
<ul>
<li>1. WarLords!: Deconstructing Digital Games for Classroom Use By Seann Dikkers</li>
<li>2. Finding the Journal of Odysseus: Making and Using Alternate Reality Games in the Classroom By John Fallon</li>
<li>3. Beyond Gameplay—Using Role-Playing Game Creation to Teach Beowulf in a High School English Class By Kip Glazer</li>
<li>4. Immersive Learning—Using Role-Playing Games to Teach Creative Writing, Literature, and History By Trent Hergenrader</li>
<li>5. The Ward Game: How McMurphy, McLuhan, and MacGyver Might Free Us From McEducation By Paul Darvasi</li>
</ul>
<p>PART II. USING PREEXISTING PLATFORMS 6. Conservation of Momentum By Cameron Pittman</p>
<ul>
<li>7. Gone Home and the Apocalypse of High School English By Paul Darvasi</li>
<li>8. A Space to Create: Teaching With Minecraft By Jason Wilmot</li>
<li>9. Teaching Earth Science With Minecraft By Megan Pusey</li>
<li>10. Unlocking a Mystery: Designing a Resilient Place-Based Game By John Martin</li>
<li>11. Adventures in ARIS: The Affordances of Designing Place-Based Augmented Reality Games in the University Classroom By Laini Kavaloski</li>
</ul>
<p>PART III. BROADENING THE GENRE</p>
<ul>
<li>12. A First-Year Teacher’s Experience With PBL and Lego Robotics By William Vann</li>
<li>13. E-textiles to Teach Electricity: An Experiential, Aesthetic, Handcrafted Approach to Science By James Howell, Colby Tofel-Grehl, Deborah A. Fields, and Gabriella J. Ducamp</li>
<li>14. Kingdoms of Adarya: Considering the Ethics of a Game for Schooling By Lucas Cook and Sean C. Duncan</li>
<li>15. From Improvisational Puzzle to Interest-Driven Inquiry BY TIM SAUNDERS AND JEREMIAH KALIR</li>
<li>16. Teaching the Iterative Process Through Game Design and Development By Steve Isaacs</li>
<li>17. Teachers as Hackers: A New Approach to Teacher Professional Development Using a Hackathon Model By Kip Glazer and David Ng</li>
<li>18. Rewriting the Rules of School: A New Game to Play By Seann Dikkers</li>
<li>Conclusion: Good Game: On the Limitations of Puzzles and Possibilities for Gameful Learning By Jeremiah Kalir</li>
</ul><p></p>
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