Carnegie Mellon University
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Well Played 2.0: Video Games, Value and Meaning

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posted on 2024-10-28, 18:13 authored by Drew DavidsonDrew Davidson

Following on Well Played 1.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create a fulfilling playing experience unique to this medium. Contributors are again looking at video games in order to provide a variety of perspectives on the value of games.

History

Date

2010-12-15

ISBN

9780000000000.0

Publisher

Carnegie Mellon University: ETC Press, Pittsburgh, PA

Page Count

334

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