Active Learning and Best-Response Dynamics
Any type of content formally published in an academic journal, usually following a peer-review process.
We consider a setting in which low-power distributed sensors are each making highly noisy measurements of some unknown target function. A center wants to accurately learn this function by querying a small number of sensors, which ordinarily would be impossible due to the high noise rate. The question we address is whether local communication among sensors, together with natural best-response dynamics in an appropriately-deﬁned game, can denoise the system without destroying the true signal and allow the center to succeed from only a small number of active queries. We prove positive (and negative) results on the denoising power of several natural dynamics, and also show experimentally that when combined with recent agnostic active learning algorithms, this process can achieve low error from very few queries, performing substantially better than active or passive learning without these denoising dynamics as well as passive learning with denoising.