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Game Mods: Design, Theory and Criticism

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journal contribution
posted on 09.01.2013 by Erik Champion

Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? Game Mods: Design Theory and Criticism aims to answer these and more questions. It features chapters by authors chosen from around the world, representing fields as diverse as architecture, ethnography, puppetry, cultural studies, music education, interaction design and industrial design. How can we design, play with and reflect on the contribution of game mods, related tools and techniques, to both game studies and to society as a whole?

History

Date

09/01/2013

ISBN

9781300540618

Publisher

Carnegie Mellon University: ETC Press, Pittsburgh, PA

Page Count

200

Exports

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