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Games + Learning + Society (GLS) Conference 11.0

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posted on 01.02.2016 by Kyrie E.H. Caldwell

This is the fifth volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames and learning. The GLS conference is one of the few destinations where the people who create high-quality digital learning media can gather for a serious think about what is happening in the field and how the field can serve the public interest. The conference offers an opportunity for in-depth conversation and social networking across diverse disciplines including game studies, education research, learning sciences, industry, government, educational practice, media design, and business.

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Publisher Statement

TEXT: The text of this work is licensed under a Creative Commons AttributionNonCommercial-NonDerivative XX License (updated creative commons url here) IMAGES: All images appearing in this work are property of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights.

Date

01/02/2016

Publisher

Carnegie Mellon University: ETC Press, Pittsburgh, PA

Page Count

586

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