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Ludoliteracy: Defining, Understanding, and Supporting Games Education

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posted on 12.10.2011 by José P. Zagal

It seems like teaching about games should be easy. After all, students enjoy engaging with course content and have extensive experience with videogames. However, games education can be surprisingly complex. This book explores ludoliteracy, or the question of what it means to understand games, by looking at the challenges and problems faced by students taking games-related classes. In response to these challenges, this book then describes how online learning environments can be used to support learning about games by helping students get more from their experiences with games, and helping students use what they know to establish deeper understanding. Based on the findings from a series of research studies, Ludoliteracy examines the broader implications for supporting games education.

History

Publisher Statement

©2010 José P. Zagal & ETC Press

Date

12/10/2011

ISBN

9780557277919

Publisher

Carnegie Mellon University: ETC Press, Pittsburgh, PA

Page Count

162

Exports

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