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Thought-Provoking Play: Political Philosophies in Science Fictional Videogame Spaces from Japan

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journal contribution
posted on 05.01.2018 by Martin Roth

This book considers videogames as spaces of political philosophy. Emerging from a negotiation between designers, player and computer, they prompt us to rethink life in common and imagine alternatives to the status quo. Several case studies on science fictional videogames from Japan serve to demonstrate this potential for thought-provoking play.

History

Date

05/01/2018

ISBN

9781387438808

Publisher

Carnegie Mellon University: ETC Press, Pittsburgh, PA

Page Count

224

Licence

Exports

Licence

Exports