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Well Played -- Vol. 4, No. 1

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journal contribution
posted on 01.04.2015 by Sean Duncan

PART ONE: DIGRA

  • Where’s BattleTech in MechWarrior Online? A Case Study in Game Adaptation Hans-Joachim Backe
  • Cause No Trouble: The Experience of “Serious Fun” in Papers, Please Oscar Moralde
  • Playing for the plot: Blindness, agency, and the appeal of narrative organization in Heavy Rain Fanny A. Ramirez
  • Taking Apart the Provocation Machine: Ian Bogost's A Slow Year Thomas H. Rousse
  • Spore’s Playable Procedural Content Generation Gillian Smith
  • What Hockey Wants: Drama, Narrative, and Sports Jeff Watson

PART TWO: GAMES LEARNING SOCIETY

  • Elder Scrolls Online: How ESO encourages group formation and cooperative play Michelle Aubrecht, Jeff Kuhn, Justin Eames
  • Acting in the Light and on Fayth: Ritualized Play in Journey and Final Fantasy X Kyrie Eleison H. Caldwell
  • Well Played & Well Watched: Dota 2, Spectatorship, and eSports Chris Georgen
  • Magic the Gathering: A Learning Game Designer’s Perspective Dan Norton
  • For the Records – Understanding Mental Illness Through Metaphorical Games Doris C. Rusch
  • Gaming a Non-Game? A Long Term (Self)-Experiment about FarmVille Heinrich Söbke
  • The Stanley Parable Phil J. Dougherty III

History

Publisher Statement

TEXT: The text of this work is licensed under a Creative Commons Attribution-NonCommercial-NonDerivative 2.5 License (http://creativecommons.org/licenses/by-nc-nd/2.5/) IMAGES: All images appearing in this work are property of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights.

Date

01/04/2015

Publisher

Carnegie Mellon University: ETC Press, Pittsburgh, PA

Page Count

268

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