posted on 2007-01-01, 00:00authored bySteve Sheng, Bryant Magnien, Ponnurangam Kumaraguru, Alessandro Acquisti, Lorrie Faith Cranor, Jason Hong, Elizabeth Nunge
In this paper we describe the design and evaluation of Anti-
Phishing Phil, an online game that teaches users good habits to
help them avoid phishing attacks. We used learning science
principles to design and iteratively refine the game. We evaluated
the game through a user study: participants were tested on their
ability to identify fraudulent web sites before and after spending
15 minutes engaged in one of three anti-phishing training
activities (playing the game, reading an anti-phishing tutorial we
created based on the game, or reading existing online training
materials). We found that the participants who played the game
were better able to identify fraudulent web sites compared to the
participants in other conditions. We attribute these effects to both
the content of the training messages presented in the game as well
as the presentation of these materials in an interactive game
format. Our results confirm that games can be an effective way of
educating people about phishing and other security attacks.