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Data Structure for Efficient Processing in 3-D
journal contribution
posted on 2005-01-01, 00:00 authored by Jean-Francois Lalonde, Nicolas Vandapel, Martial HebertAutonomous navigation in natural environment requires
three-dimensional (3-D) scene representation and interpretation.
High density laser-based sensing is commonly used
to capture the geometry of the scene, producing large amount
of 3-D points with variable spatial density. We proposed a
terrain classification method using such data. The approach relies
on the computation of local features in 3-D using a support
volume and belongs, as such, to a larger class of computational
problems where range searches are necessary. This operation on
traditional data structure is very expensive and, in this paper,
we present an approach to address this issue. The method relies
on reusing already computed data as the terrain classification
process progresses over the environment representation. We
present results that show significant speed improvement using
ladar data collected in various environments with a ground
mobile robot.