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Dungeons & Dreamers: A Story of How Computer Games Created a Global Community (Second Edition)

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posted on 2024-10-28, 18:11 authored by Brad KingBrad King, John Borland

Before the multibillion computer game industry, there was Dungeons & Dragons, a tabletop game created by Gary Gygax and Dave Arneson in 1974. D&D captured the attention of a small but influential group of players, many of whom also gravitated to the computer networks that were then appearing on college campuses around the globe. With the subsequent emergence of the personal computer, a generation of geeky storytellers arose that translated communal D&D playing experiences into the virtual world of computer games. The result of that 40-year journey is today's massive global community of players who, through games, have forged very real friendships and built thriving lives in virtual worlds. Dungeons & Dreamers follows the designers, developers, and players who built the virtual games and communities that define today's digital entertainment landscape and explores the nature of what it means to live and thrive in virtual communities.

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Publisher Statement

TEXT: The text of this work is licensed under a Creative Commons AttributionNonCommercial-NoDerivatives 4.0 International License (http://creativecommons.org/licenses/by-nc-nd/2.5/) IMAGES: All images appearing in this work are used and reproduced with the permission of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights.

Date

2014-02-14

ISBN

991222725

Publisher

Carnegie Mellon University: ETC Press, Pittsburgh, PA

Page Count

278