Game Impact Project- Report #2: Countering Four Risky Assumptions.pdf.pdf' (1.05 MB)

Game Impact Project- Report #2: Countering Four Risky Assumptions

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journal contribution
posted on 17.04.2016, 00:00 by Benjamin Stokes

This chapter makes good use of infographics to help describe some concrete steps to reduce the fragmentation in our field.

Each of the “risky assumptions” cut across disciplines and design practices. They are sneaky, and seem to aggravate the field fragmentation that is described in the main report. The evidence for these deep assumptions, though well attested by leaders in the field, is often indirect; therefore, this section offers careful provocations rather than definitive conclusions.

History

Date

17/04/2016

Publisher

Carnegie Mellon University: ETC Press, Pittsburgh, PA

Page Count

12

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