Carnegie Mellon University
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Game Mods: Design, Theory and Criticism

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posted on 2024-10-28, 18:11 authored by Erik ChampionErik Champion

Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? Game Mods: Design Theory and Criticism aims to answer these and more questions. It features chapters by authors chosen from around the world, representing fields as diverse as architecture, ethnography, puppetry, cultural studies, music education, interaction design and industrial design. How can we design, play with and reflect on the contribution of game mods, related tools and techniques, to both game studies and to society as a whole?

History

Date

2013-01-09

ISBN

9780000000000.0

Publisher

Carnegie Mellon University: ETC Press, Pittsburgh, PA

Page Count

200

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