Carnegie Mellon University
Games + Learning + Society (GLS) Conference 12.0.pdf.pdf' (38.4 MB)

Games + Learning + Society (GLS) Conference 12.0

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journal contribution
posted on 2017-06-28, 00:00 authored by Kyrie E.H. Caldwell

This is the sixth volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames and learning. The GLS conference is one of the few destinations where the people who create high-quality digital learning media can gather for a serious think about what is happening in the field and how the field can serve the public interest. The conference offers an opportunity for in-depth conversation and social networking across diverse disciplines including game studies, education research, learning sciences, industry, government, educational practice, media design, and business.


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Carnegie Mellon University: ETC Press, Pittsburgh, PA

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