Games + Learning + Society (GLS) Conference 9.0.pdf.pdf' (32.99 MB)
Games + Learning + Society (GLS) Conference 9.0
journal contribution
posted on 2014-02-11, 00:00 authored by Caroline C. WilliamsThis is the third volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames and learning. The GLS conference is one of the few destinations where the people who create high-quality digital learning media can gather for a serious think about what is happening in the field and how the field can serve the public interest. The conference offers an opportunity for in-depth conversation and social networking across diverse disciplines including game studies, education research, learning sciences, industry, government, educational practice, media design, and business.