Carnegie Mellon University
Browse

Inference and communication in the game of Password

Download (115.04 kB)
journal contribution
posted on 2010-12-01, 00:00 authored by Yang Xu, Charles KempCharles Kemp

Communication between a speaker and hearer will be most efficient when both parties make accurate inferences about the other. We study inference and communication in a television game called Password, where speakers must convey secret words to hearers by providing one-word clues. Our working hypothesis is that human communication is relatively efficient, and we use game show data to examine three predictions. First, we predict that speakers and hearers are both considerate , and that both take the other’s perspective into account. Second, we predict that speakers and hearers are calibrated , and that both make accurate assumptions about the strategy used by the other. Finally, we predict that speakers and hearers are collaborative , and that they tend to share the cognitive burden of communication equally. We find evidence in support of all three predictions, and demonstrate in addition that efficient communication tends to break down when speakers and hearers are placed under time pressure

History

Publisher Statement

All Rights Reserved

Date

2010-12-01

Usage metrics

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC