posted on 1998-04-01, 00:00authored byGary L. Miller, Todd Phillips, Donald Sheehy
Most modern meshing algorithms produce asymptoti-
cally optimal size output. However, the size of the opti-
mal mesh may not be bounded by any function of n. In
this paper, we introduce well-paced point sets and prove
that these will produce linear size outputs when meshed
with any “size-optimal” meshing algorithm. This work
generalizes all previous work on the linear cost of bal-
ancing quadtrees. We also present an algorithm that
uses well-paced points to produce a linear size Delau-
nay mesh of a point set in Rd