posted on 2007-06-01, 00:00authored byRoger B Dannenberg
Augmenting performances of live popular music with computer
systems poses many new challenges. Here, “popular music” is
taken to mean music with a mostly steady tempo, some
improvisational elements, and largely predetermined melodies,
harmonies, and other parts. The overall problem is studied by
developing a framework consisting of constraints and
subproblems that any solution should address. These problems
include beat acquisition, beat phase, score location, sound
synthesis, data preparation, and adaptation. A prototype system is
described that offers a set of solutions to the problems posed by
the framework, and future work is suggested.