posted on 2008-01-01, 00:00authored byEric Paulos, Tom Jenkins, August Joki, Parul Vora
While we should celebrate our success at evolving many vital
aspects of the human-technology interactive experience, we
question the scope of this progress. Step back with us for a
moment. What really matters? Everyday life spans a wide range
of emotions and experiences – from improving productivity and
efficiency to promoting wonderment and daydreaming. But our
research and designs do not reflect this important life balance.
The research we undertake and the applications we build employ
technology primarily for improving tasks and solving problems.
Our claim is that our successful future technological tools, the one
we really want to cohabitate with, will be those that incorporate
the full range of life experiences. In this paper we present
wonderment as a design concept, introduce a novel toolkit based
on mobile phone technology for promoting non-experts to
participate in the creating of new objects of wonderment, and
finally describe probe style interventions used to inform the
design of a specific object of wonderment based on urban sounds
and ringtones called Hullabaloo.