posted on 1995-01-01, 00:00authored byHeung-Yeung Shum, Martial Hebert, Katsushi Ikeuchi
We present a novel approach to 3D shape synthesis of closed surfaces. A curved or polyhedral
3D object of genus zero is represented by a curvature distribution on a spherical mesh
that has nearly uniform distribution with known connectivity among mesh nodes. This curvature
distribution, i.e., the result of forward mapping from shape space to curvature space,
is used as the intrinsic shape representation because it is invariant to rigid transformation
and scale factor. Furthermore, with regularity constraints on the mesh, the inverse mapping
from curvature space to shape space always exists and can be recovered using an iterative
method. Therefore, the task of synthesizing a new shape from two known objects becomes
one of interpolating the two known curvature distributions, and then mapping the interpolated
curvature distribution back to a 3D morph. Using the distance between two curvature
distributions, we can quantitatively control the shape synthesis process to yeild smooth curvature
migration. Experiments show that our method produces smooth and realistic shape
morphs.