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Possible Worlds in Video Games: From Classic Narrative to Meaningful Actions

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posted on 2024-10-28, 18:11 authored by Antonio José Planells de la Maza

In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affected by the intervention of a player. In this book, we propose a model, inspired by the Semantics of Fiction and Possible Worlds, which is oriented to the analysis of video games as integrated systems.

History

Publisher Statement

Copyright Carnegie Mellon University: ETC Press (Creative Commons Attribution 2.0)

Date

2017-11-21

ISBN

9780000000000.0

Publisher

Carnegie Mellon University: ETC Press, Pittsburgh, PA

Page Count

270

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