posted on 2024-10-28, 18:12authored byGreg Costikyan
<p>DESIGNING TABLETOP GAMES</p>
<ul>
<li>The Three-Player Problem <em>Lewis Puslifer</em></li>
<li>Simulation Game Design <em>James F. Dunnigan</em></li>
<li>Randomness, Player Choice, and Player Experience <em>John Kaufeld</em></li>
<li>Dice as Dramaturge <em>Chris Klug</em></li>
<li>Designing for Publishing <em>JT Smith</em></li>
<li>Simply Knizia <em>Kevin Jacklin</em></li>
<li>Filtering Feedback <em>Ira Fa</em>y</li>
<li>15 Games in 15 Years <em>Stone Librande</em></li>
</ul>
GAME ANALYSES
<ul>
<li>Settlers of Catan <em>Ian Schreiber</em></li>
<li>Conquest <em>David Parlett</em></li>
<li>Fair Isn't Funny: The Design of Cosmic Encounter <em>Peter Olotka</em></li>
<li>The Greatest Gift <em>Ray Mazza</em></li>
<li>Pandemic <em>John Sharp</em></li>
<li>Design Lessons from Poker <em>Richard Garfield</em></li>
<li>Ra <em>Brian Magerko</em></li>
<li>Train <em>Simon Ferrari</em></li>
<li>Twilight Struggle <em>Pat Harrigan and Noah Wardrip-Fruin</em></li>
</ul>
THE STUDY OF TABLETOP GAMES
<ul>
<li>Understanding Strategic Boardgames as Computational Thinking Training Machines <em>Matthew Berland</em></li>
<li>Boardgame Aesthetics <em>Greg Costikyan</em></li>
<li>Improv <em>Brenda Bakker Harger</em></li>
</ul>
History
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