Tabletop: Analog Game Design.pdf.pdf' (5.04 MB)
Download fileTabletop: Analog Game Design
journal contribution
posted on 2011-08-12, 00:00 authored by Greg CostikyanDESIGNING TABLETOP GAMES
- The Three-Player Problem Lewis Puslifer
- Simulation Game Design James F. Dunnigan
- Randomness, Player Choice, and Player Experience John Kaufeld
- Dice as Dramaturge Chris Klug
- Designing for Publishing JT Smith
- Simply Knizia Kevin Jacklin
- Filtering Feedback Ira Fay
- 15 Games in 15 Years Stone Librande
- Settlers of Catan Ian Schreiber
- Conquest David Parlett
- Fair Isn't Funny: The Design of Cosmic Encounter Peter Olotka
- The Greatest Gift Ray Mazza
- Pandemic John Sharp
- Design Lessons from Poker Richard Garfield
- Ra Brian Magerko
- Train Simon Ferrari
- Twilight Struggle Pat Harrigan and Noah Wardrip-Fruin
- Understanding Strategic Boardgames as Computational Thinking Training Machines Matthew Berland
- Boardgame Aesthetics Greg Costikyan
- Improv Brenda Bakker Harger