posted on 2024-10-28, 18:12authored byCaro Williams
PART I. BUILDING GAMES FROM SCRATCH
1. WarLords!: Deconstructing Digital Games for Classroom Use By Seann Dikkers
2. Finding the Journal of Odysseus: Making and Using Alternate Reality Games in the Classroom By John Fallon
3. Beyond Gameplay—Using Role-Playing Game Creation to Teach Beowulf in a High School English Class By Kip Glazer
4. Immersive Learning—Using Role-Playing Games to Teach Creative Writing, Literature, and History By Trent Hergenrader
5. The Ward Game: How McMurphy, McLuhan, and MacGyver Might Free Us From McEducation By Paul Darvasi
PART II. USING PREEXISTING PLATFORMS 6. Conservation of Momentum By Cameron Pittman
7. Gone Home and the Apocalypse of High School English By Paul Darvasi
8. A Space to Create: Teaching With Minecraft By Jason Wilmot
9. Teaching Earth Science With Minecraft By Megan Pusey
10. Unlocking a Mystery: Designing a Resilient Place-Based Game By John Martin
11. Adventures in ARIS: The Affordances of Designing Place-Based Augmented Reality Games in the University Classroom By Laini Kavaloski
PART III. BROADENING THE GENRE
12. A First-Year Teacher’s Experience With PBL and Lego Robotics By William Vann
13. E-textiles to Teach Electricity: An Experiential, Aesthetic, Handcrafted Approach to Science By James Howell, Colby Tofel-Grehl, Deborah A. Fields, and Gabriella J. Ducamp
14. Kingdoms of Adarya: Considering the Ethics of a Game for Schooling By Lucas Cook and Sean C. Duncan
15. From Improvisational Puzzle to Interest-Driven Inquiry BY TIM SAUNDERS AND JEREMIAH KALIR
16. Teaching the Iterative Process Through Game Design and Development By Steve Isaacs
17. Teachers as Hackers: A New Approach to Teacher Professional Development Using a Hackathon Model By Kip Glazer and David Ng
18. Rewriting the Rules of School: A New Game to Play By Seann Dikkers
Conclusion: Good Game: On the Limitations of Puzzles and Possibilities for Gameful Learning By Jeremiah Kalir
History
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