The Traveling Tournament Problem is a sports timetabling
problem that abstracts two issues in creating timetables: home/away pattern
feasibility and team travel. Instances of this problem seem to be very
difficult even for a very small number of teams, making it an interesting
challenge for combinatorial optimization techniques such as integer
programming and constraint programming. We introduce the problem,
describe one way of modeling it, and give some interesting classes of
instances with base computational results.