posted on 2024-10-28, 18:12authored byRaine Koskimaa
<p>Introduction<br> Raine Koskimaa, Frans Mäyrä, Jaakko Souminen</p>
<p>Digital Materialities and Family Practices: The Gendered, Practical, Aesthetical and Technological Domestication of Play<br> Jessica Enevold</p>
<p>Player Types: A Meta-synthesis<br> Juho Hamari, Janne Tuunanen</p>
<p>A selection of best papers from the DiGRA 2011 conference in Hilversum, the Netherlands.</p>
<p><a href="http://todigra.org/index.php/todigra/issue/view/1">http://todigra.org/index.php/todigra/issue/view/1</a></p>
<p>Player-reported Impediments to Game-based Learning <br>J. Thomas Harviainen, Timo Lainema, Eeli Saarinen</p>
<p>A practical Guide to Using Digital Games as an Experiment Stimulus<br> Simo Järvelä, Inger Ekman, J.Matias Kivikangas, Niklas Ravaja</p>
<p>Should I Stay or Should I Go? A Study of Pickup Groups in Left 4 Dead 2 <br>Jonas Linderoth, Staffan Björk, Camilla Olsson</p>
<p>In Defence of a Magic Circle; The Social, Mental and Cultural Boundaries of Play<br> Jaako Stenros</p>
History
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