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Transactions of the Digital Games Research Association--Vol. 1, No. 2

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journal contribution
posted on 2024-10-28, 18:12 authored by Raine Koskimaa

Introduction
Raine Koskimaa, Frans Mäyrä, Jaakko Souminen

Digital Materialities and Family Practices: The Gendered, Practical, Aesthetical and Technological Domestication of Play
Jessica Enevold

Player Types: A Meta-synthesis
Juho Hamari, Janne Tuunanen

A selection of best papers from the DiGRA 2011 conference in Hilversum, the Netherlands.

http://todigra.org/index.php/todigra/issue/view/1

Player-reported Impediments to Game-based Learning
J. Thomas Harviainen, Timo Lainema, Eeli Saarinen

A practical Guide to Using Digital Games as an Experiment Stimulus
Simo Järvelä, Inger Ekman, J.Matias Kivikangas, Niklas Ravaja

Should I Stay or Should I Go? A Study of Pickup Groups in Left 4 Dead 2
Jonas Linderoth, Staffan Björk, Camilla Olsson

In Defence of a Magic Circle; The Social, Mental and Cultural Boundaries of Play
Jaako Stenros

History

Publisher Statement

IMAGES: All images appearing in this work are property of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights.

Date

2014-03-01

Publisher

Carnegie Mellon University: ETC Press, Pittsburgh, PA

Page Count

200

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