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Transactions of the Digital Games Research Association--Vol. 1, No. 2

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posted on 2024-10-28, 18:12 authored by Raine Koskimaa
<p>Introduction<br> Raine Koskimaa, Frans Mäyrä, Jaakko Souminen</p> <p>Digital Materialities and Family Practices: The Gendered, Practical, Aesthetical and Technological Domestication of Play<br> Jessica Enevold</p> <p>Player Types: A Meta-synthesis<br> Juho Hamari, Janne Tuunanen</p> <p>A selection of best papers from the DiGRA 2011 conference in Hilversum, the Netherlands.</p> <p><a href="http://todigra.org/index.php/todigra/issue/view/1">http://todigra.org/index.php/todigra/issue/view/1</a></p> <p>Player-reported Impediments to Game-based Learning <br>J. Thomas Harviainen, Timo Lainema, Eeli Saarinen</p> <p>A practical Guide to Using Digital Games as an Experiment Stimulus<br> Simo Järvelä, Inger Ekman, J.Matias Kivikangas, Niklas Ravaja</p> <p>Should I Stay or Should I Go? A Study of Pickup Groups in Left 4 Dead 2 <br>Jonas Linderoth, Staffan Björk, Camilla Olsson</p> <p>In Defence of a Magic Circle; The Social, Mental and Cultural Boundaries of Play<br> Jaako Stenros</p>

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Publisher Statement

IMAGES: All images appearing in this work are property of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights.

Date

2014-03-01

Publisher

Carnegie Mellon University: ETC Press, Pittsburgh, PA

Page Count

200

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