Carnegie Mellon University
Browse

Transactions of the Digital Games Research Association -- Vol 1, No. 1

Download (7.08 MB)
journal contribution
posted on 2024-10-28, 18:12 authored by Annika Waern
<p>Introduction<br> Annika Waern, José Zagal</p> <p>Experiential Metaphors in Abstract Games<br> Jason Begy</p> <p>Breaking Reality: Exploring Pervasive Cheating in Foursquare<br> René Glas</p> <p>Making sense of game-play: How can we examine learning and involvement?<br> Ioanna Iacovides, James Aczel, Eileen Scanlon, Will Woods</p> <p>Beyond the digital divide: An ecological approach to gameplay<br> Jonas Linderoth</p> <p>Replacing preconceived accounts of digital games with experience of play: When parents went native in GTA IV<br> Gareth Schott, Jasper van Vught</p>

History

Publisher Statement

IMAGES: All images appearing in this work are property of the respective copyright owners,and are not released into the Creative Commons. The respective owners reserve all rights.

Date

2013-05-01

Publisher

Carnegie Mellon University: ETC Press, Pittsburgh, PA

Page Count

146

Usage metrics

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC