Carnegie Mellon University
Browse

Transactions of the Digital Games Research Association -- Vol. 2, No. 3

Download (9.56 MB)
journal contribution
posted on 2024-10-28, 18:12 authored by Staffan Bjork
  • Editors of Play: The Scripts and Practices of Co-creativity in Minecraft and LittleBigPlanet Pablo Abend & Benjamin Beil
  • Are You Out of Your Mind? Focalization in DigitalGames Fraser Allison
  • The Use of Theory in Designing a Serious Game for the Reduction of Cognitive Biases Meg Barton, Carl Symborski, Mary Quinn, Carey K. Morewedge, Karim S. Kassam, and James H. Korris
  • The Role of Gaming Platforms in Young Males' Trajectories of Technical Expertise Joe Baxter-Webb
  • Worldfulness, Role-enrichment & Moving Rituals Design Ideas for CRPGs Erik Champion
  • Postdigital Interfaces and the Aesthetics of Recruitment Darshana Jayemanne, Thomas Apperley, & Bjorn Nansen
  • Creating Stealth Game Interventions for Attitude and Behavior Change: An “Embedded Design” Model Geoff Kaufman, Mary Flanagan, & Max Seidman
  • Hackers and Cyborgs: Binary Domain and Two Formative Videogame Technicities Brendan Keogh
  • Sound Similarity as a Tool for Understanding Player Experience: Applying Similarity Matrix to Gameplay Performance Segmentation Raphaël Marczak, Gareth Schott, & Pierre Hanna
  • Video Games and Slavery Souvik Mukherjee

History

Publisher Statement

TEXT: The text of this work is licensed under a Creative Commons Attribution-NonCommercial-NonDerivative 2.5 License (http://creativecommons.org/licenses/ by-nc-nd/2.5/) IMAGES: All images appearing in this work are property of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights.

Date

2016-11-09

Publisher

Carnegie Mellon University: ETC Press, Pittsburgh, PA

Page Count

272

Usage metrics

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC