Transactions of the Digital Games Research Association -- Vol. 2.pdf.pdf' (9.56 MB)
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journal contribution
posted on 2016-11-09, 00:00 authored by Staffan Bjork- Editors of Play: The Scripts and Practices of Co-creativity in Minecraft and LittleBigPlanet Pablo Abend & Benjamin Beil
- Are You Out of Your Mind? Focalization in DigitalGames Fraser Allison
- The Use of Theory in Designing a Serious Game for the Reduction of Cognitive Biases Meg Barton, Carl Symborski, Mary Quinn, Carey K. Morewedge, Karim S. Kassam, and James H. Korris
- The Role of Gaming Platforms in Young Males' Trajectories of Technical Expertise Joe Baxter-Webb
- Worldfulness, Role-enrichment & Moving Rituals Design Ideas for CRPGs Erik Champion
- Postdigital Interfaces and the Aesthetics of Recruitment Darshana Jayemanne, Thomas Apperley, & Bjorn Nansen
- Creating Stealth Game Interventions for Attitude and Behavior Change: An “Embedded Design” Model Geoff Kaufman, Mary Flanagan, & Max Seidman
- Hackers and Cyborgs: Binary Domain and Two Formative Videogame Technicities Brendan Keogh
- Sound Similarity as a Tool for Understanding Player Experience: Applying Similarity Matrix to Gameplay Performance Segmentation Raphaël Marczak, Gareth Schott, & Pierre Hanna
- Video Games and Slavery Souvik Mukherjee