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Transactions of the Digital Games Research Association -- Vol. 3, No. 2

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posted on 2024-10-28, 18:12 authored by Ashley Brown
<ul> <li>No-one Plays Alone <em>Chris Bateman</em></li> <li>“Ruinensehnsucht” Longing for Decay in Computer Games <em>Mathias Fuchs</em></li> <li>Creative Communities: Shaping Process through Performance and Play <em>Lynn Parker & Dayna Galloway</em></li> <li>Playful Fandom: Gaming, Media and the Ludic Dimensions of Textual Poaching <em>Orion Mavridou</em></li> <li>A Review of Social Features in Social Network Games <em>Janne Paavilainen, Kati Alha, & Hannu Korhonen</em></li> <li>Focus, Sensitivity, Judgement, Action: Four Lenses for Designing Morally Engaging Games <em>Malcolm Ryan, Dan Staines, & Paul Formosa</em></li> <li>Developing Ideation Cards for Mixed Reality Game Design <em>Richard Wetzel, Tom Rodden, & Steve Benford</em></li> <li>Source Code and Formal Analysis: A Reading of Passage <em>Ea Christina Willumsen</em></li> </ul>

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Publisher Statement

IMAGES: All images appearing in this work are property of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights.

Date

2017-09-01

Publisher

Carnegie Mellon University: ETC Press, Pittsburgh, PA

Page Count

252

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