posted on 2024-10-28, 18:12authored byAshley Brown
<ul>
<li>No-one Plays Alone <em>Chris Bateman</em></li>
<li>“Ruinensehnsucht” Longing for Decay in Computer Games <em>Mathias Fuchs</em></li>
<li>Creative Communities: Shaping Process through Performance and Play <em>Lynn Parker & Dayna Galloway</em></li>
<li>Playful Fandom: Gaming, Media and the Ludic Dimensions of Textual Poaching <em>Orion Mavridou</em></li>
<li>A Review of Social Features in Social Network Games <em>Janne Paavilainen, Kati Alha, & Hannu Korhonen</em></li>
<li>Focus, Sensitivity, Judgement, Action: Four Lenses for Designing Morally Engaging Games <em>Malcolm Ryan, Dan Staines, & Paul Formosa</em></li>
<li>Developing Ideation Cards for Mixed Reality Game Design <em>Richard Wetzel, Tom Rodden, & Steve Benford</em></li>
<li>Source Code and Formal Analysis: A Reading of Passage <em>Ea Christina Willumsen</em></li>
</ul>
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