Carnegie Mellon University
Browse

Transactions of the Digital Games Research Association -- Vol. 3, No. 2

Download (23.8 MB)
journal contribution
posted on 2024-10-28, 18:12 authored by Ashley Brown
  • No-one Plays Alone Chris Bateman
  • “Ruinensehnsucht” Longing for Decay in Computer Games Mathias Fuchs
  • Creative Communities: Shaping Process through Performance and Play Lynn Parker & Dayna Galloway
  • Playful Fandom: Gaming, Media and the Ludic Dimensions of Textual Poaching Orion Mavridou
  • A Review of Social Features in Social Network Games Janne Paavilainen, Kati Alha, & Hannu Korhonen
  • Focus, Sensitivity, Judgement, Action: Four Lenses for Designing Morally Engaging Games Malcolm Ryan, Dan Staines, & Paul Formosa
  • Developing Ideation Cards for Mixed Reality Game Design Richard Wetzel, Tom Rodden, & Steve Benford
  • Source Code and Formal Analysis: A Reading of Passage Ea Christina Willumsen

History

Publisher Statement

IMAGES: All images appearing in this work are property of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights.

Date

2017-09-01

Publisher

Carnegie Mellon University: ETC Press, Pittsburgh, PA

Page Count

252

Usage metrics

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC