Well Played -- Vol. 4 No. 1.pdf.pdf' (41.33 MB)
Well Played -- Vol. 4, No. 1
journal contribution
posted on 2015-04-01, 00:00 authored by Sean DuncanPART ONE: DIGRA
- Where’s BattleTech in MechWarrior Online? A Case Study in Game Adaptation Hans-Joachim Backe
- Cause No Trouble: The Experience of “Serious Fun” in Papers, Please Oscar Moralde
- Playing for the plot: Blindness, agency, and the appeal of narrative organization in Heavy Rain Fanny A. Ramirez
- Taking Apart the Provocation Machine: Ian Bogost's A Slow Year Thomas H. Rousse
- Spore’s Playable Procedural Content Generation Gillian Smith
- What Hockey Wants: Drama, Narrative, and Sports Jeff Watson
PART TWO: GAMES LEARNING SOCIETY
- Elder Scrolls Online: How ESO encourages group formation and cooperative play Michelle Aubrecht, Jeff Kuhn, Justin Eames
- Acting in the Light and on Fayth: Ritualized Play in Journey and Final Fantasy X Kyrie Eleison H. Caldwell
- Well Played & Well Watched: Dota 2, Spectatorship, and eSports Chris Georgen
- Magic the Gathering: A Learning Game Designer’s Perspective Dan Norton
- For the Records – Understanding Mental Illness Through Metaphorical Games Doris C. Rusch
- Gaming a Non-Game? A Long Term (Self)-Experiment about FarmVille Heinrich Söbke
- The Stanley Parable Phil J. Dougherty III