Carnegie Mellon University
Browse

Well Played -- Vol. 7, No. 2

Download (34.74 MB)
journal contribution
posted on 2024-10-28, 18:13 authored by Susan E. Rivers
<p>iThrive Games Founder’s Letter<br> Dorothy N. Batten</p> <p>Introduction to the Special Issue: Thriving Through Gameplay<br> Susan E. Rivers</p> <p>Prosocial Religion and Games: Lost & Found<br> Owen Gottlieb and Ian Schreiber</p> <p>Skazka: Exploring Empathy Through Cooperative Mechanics and Narrative<br> Sarah A. Abraham</p> <p>GUIDE and Dangerous Play: An Empathetic Game About Coping and Resilience<br> Rebecca Goodine, Jade A. Yhap, and Jeffrey T. Mundee</p> <p>Butterfly Lovers: Design Rationale of a Cooperative Virtual Reality Game for Promoting Compassion in Multigenerational Families<br> Jessica Cheng, Sydney Rubin, Christina Lelon, Xian Lu, Jeffrey Doan, Patrick Bender, Ashley Yu-Chih, Brenda Chen, Nathan Lim, Gabrielle Kanellos, Kelsey Rice, Maryalice Jordan-Marsh, & Marientina Gotsis</p> <p>Kisima Inŋitchuŋa (Never Alone) As Cultural Survivance: The Potential of Video Games to Support Indigenous Well-being<br> Jennifer C. Stone</p> <p>Beyond Empathy: Games to Foster Teens’ Social and Emotional Skills<br> Kelli N. Dunlap & Susan E. Rivers</p>

History

Date

2018-02-09

Publisher

Carnegie Mellon University: ETC Press, Pittsburgh, PA

Page Count

182

Usage metrics

    Licence

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC