Carnegie Mellon University
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Fit in a Bit: Virtual Reality eSports and eFitness Adoption in Qatar

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posted on 2023-09-18, 16:06 authored by Noor Sadiah
<p>While staying fit through sports and fitness (SF) activities come with many health benefits, they also come with restrictions in regions that have extreme environmental conditions. An example of such a region is the GCC that mainly consists of arid and semi-arid land. Qatar is one such country that consecutively suffers from a high rate of physical inactivity among its population. VR for eSports and eFitness (eSF) are technological alternatives to the traditional real-world methods of SF that have been proven to improve physical fitness in participants (Lotan, et al., 2008). Drawing from existing literature and IT adoption disciplines, this study proposes a model, conceptualizing factors that affect the adoption of VR for eSF in Qatar, paying attention to the local environmental conditions and socio-cultural practices. The study explores factors influencing the adoption of VR for eSF through an IT adoption lens in the GCC region.</p>

History

Date

2023-05-02

Academic Program

  • Information Systems

Advisor(s)

Savanid (Nui) Vatanasakdakul Chadi Aoun

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