Carnegie Mellon University
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Imagining Real Worlds in Video Game Environments

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posted on 2022-03-16, 17:10 authored by Hannah GundermanHannah Gunderman
This invited guest lecture was given in the Spring 2021 and Spring 2022 semester offerings of "Grand Challenge First-Year Seminar: Unreality: Immersive and Spatial Media", (66-129) listed through the Dietrich College of Humanities and Social Sciences.

The lecture explores how real-world landscapes are represented in virtual environments, and how this impacts our senses of space and place as it relates to understanding the world around us.

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Date

2022-03-16