Carnegie Mellon University
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Design with skeuomorphism or not: An Investigation of Immersive Experience Based on the Escape Room Game within the VR Framework

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posted on 2023-06-08, 19:40 authored by Tianqing Chu

Since the outbreak of the COVID-19 pandemic, there has been a noticeable shift towards telecommuting and online entertainment, which has created novel prospects for future employment and recreation. Furthermore, with the continual advancement of artificial intelligence (AI), it is expected that a significant number of models can be easily generated in the near future. In this context, the realization of a meta-universe that offers extraordinary immersive experiences may become a tangible possibility. This paper aims to investigate whether virtual reality (VR) games are more suitable for “simulating reality” or “deviating from reality” by focusing on VR Escape Room, a typical example of an immersive experience. Through multiple rounds of experiments and analysis, this study will compare the effects of “skeuomorphism” and “beyond skeuomorphism” in the game.

History

Date

2023-05-12

Degree Type

  • Master's Thesis

Department

  • Architecture

Degree Name

  • Master of Science in Computational Design (MSCD)

Advisor(s)

Eddy Man Kim

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