posted on 2023-06-08, 19:40authored byTianqing Chu
<p>Since the outbreak of the COVID-19 pandemic, there has been a noticeable shift towards telecommuting and online entertainment, which has created novel prospects for future employment and recreation. Furthermore, with the continual advancement of artificial intelligence (AI), it is expected that a significant number of models can be easily generated in the near future. In this context, the realization of a meta-universe that offers extraordinary immersive experiences may become a tangible possibility. This paper aims to investigate whether virtual reality (VR) games are more suitable for “simulating reality” or “deviating from reality” by focusing on VR Escape Room, a typical example of an immersive experience. Through multiple rounds of experiments and analysis, this study will compare the effects of “skeuomorphism” and “beyond skeuomorphism” in the game.</p>