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3D Microscopic Texture Interface in CAD: Cultivating Material Knowledge for the Practiced Digital Hand

thesis
posted on 06.06.2019 by Wei Wei Chi
This thesis investigates the feasibility of incorporating 3D textures in design via the development of a prototype texture scanning device that allows real time sampling of physical material textures at a microscopic scale. Drawing from the state-of-the-art methods in computer vision, computer graphics, and electrical engineering, it describes the implementation of a low-cost, portable, open-source prototype texture scanning device. It presents the performance of the device through a technical examination of scanned outputs and a human-centered exploration of design opportunities with three expert cases. Finally, it shows the opportunities to augment design processes and to reintroduce material sensibility training, similar to that of the Bauhaus sensory training, through 3D sampling of real texture at a microscale.

History

Date

16/05/2019

Degree Type

Master's Thesis

Department

Architecture

Degree Name

  • Master of Science in Computational Design (MSCD)

Advisor(s)

Daragh Byrne Daniel Cardoso Llach Roberta Klatzky

Exports

Exports